Call of Duty: Ghosts - Diving Into the Campaign

creaky

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May 4, 2013
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Last month, Activision provided just a brief glimpse of what to expect from Call of Duty: Ghosts, setting the stage for the next-generation of the franchise by introducing a new and improved engine and dropping choice cryptic details about its new characters and story. Now, as E3 approaches, I visited developer Infinity Ward to pull back the curtain on the new singleplayer campaign, the universe of Ghosts, and perhaps most pertinent of all: the role of the player's new canine companion.


Check out exclusive new gameplay footage above.

Instead of the frenetic, occasionally tough to follow multi-character stories of the previous games, Call of Duty: Ghosts instead focuses on one playable character and his brother — soldiers that have survived and grown up in a United States ravaged by an unspecified "mass event." While Infinity Ward is keeping the exact circumstances of the disaster close to their chest, I was able to glean a few details from the levels I was shown and comments made by the developers.

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creaky

Admin
May 4, 2013
2,853
276
Played the campaign all the way through, multiplayer seems to be more of the same. Not touched it since launch day.
 
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