Deadpool review



May 4, 2013

One of the problems in adapting The Punisher, Marvel's gun-toting vigilante, to the movies was that, once removed from the colourful spandex morality of the comic book page, the character lost his mojo. In a world populated by Spider-Man, Captain America and Mister Fantastic, a guy who just shot criminals to pieces couldn't help but stand out. Transfer him to the big screen, where scowling vengeful vigilantes are ten a penny, and all of sudden he's utterly generic.

Another of Marvel's characters, the crazed mercenary gobshite Deadpool, faces a similar problem crossing over into video games. We're not short of glib, wise-cracking anti-heroes to control with our joypads, so he needs to bring something else to the table. In High Moon Studios' scatological action game, he does. Mostly.

That something extra is Deadpool's post-modern insanity, which manifests in a near-constant inner dialogue between his three personalities, numerous fourth-wall-shattering asides directed at the player and an enjoyable willingness to play around with the structure of video games themselves.

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