Desert Bus' raison d'etre: proving why games exaggerate reality

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May 4, 2013
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Why did American illusionists and entertainers Penn & Teller make the excruciatingly boring 1995 video game Desert Bus, which takes a whole eight hours of unbroken concentration to complete, no pauses or mistakes allowed?

To stick two fingers up to the anti-video game lobbyists of the 1990s, who thought this medium with its exaggerated violence was rotting young people's minds.

"Every few years, video games are blamed in the media for all of the ills in society," Teller told Simon Parkin, writing for The New Yorker not Eurogamer this time.

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