Digital Foundry vs. The Last of Us demo



May 4, 2013

One of the most exciting games of this console generation is almost upon us. The Last of Us - available to buy in a couple of weeks - is the final PlayStation 3 title from Naughty Dog, a last hurrah for the current-gen Sony hardware before the team moves on to the cutting-edge PS4. You can play a sampler of the new game now, provided you own God of War: Ascension, which includes a download link for the demo.

Lasting around 15 minutes in total, the demo for The Last of Us sees players exploring a decaying building in the dead of night while making their way through a city that's home to the infected. In this brief segment - set just a few hours into the final game - emphasis is placed firmly on survival horror. There is only a limited range of weaponry, and ample time is spent exploring in the dark, away from direct combat.

It's only a small segment of the game, but it is clear that The Last of Us has a distinctly different feel than Naughty Dog's previous works, despite retaining the developer's unique art style. In line with the Uncharted titles, the attention to detail is impressive, but the aesthetic is defined by a far bleaker tone: rubble, litter and broken furniture are scattered across the ground, along with the partially decomposed remains of infected humans, and splatters of blood where a struggle has ensued.

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