Gears 5

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Gears 5
The world is crumbling. Humanity's reliance on technology has become their downfall and enemies are uniting to wipe out all survivors. As Kait you must journey across the biggest, most beautiful Gears world to uncover the origins of the Locust, and fight with your squad to protect what's left. Never Fight Alone Play solo or with a friend in local split-screen co-op, or online co-op. Battle alongside your friends anywhere with cross-play between Xbox One and PC. Explore Sera Skim across glaciers, sail over deserts and descend into sunken ruins to discover the largest and most diverse Gears world ever created. Visual Showcase Play every mode in 4K Ultra HD resolution with stunning HDR at a smooth 60 frames per second.
Players: 1
Co-op: No
Genre: Action, Shooter
Released:
Publisher: Microsoft Studios
Game information provided by TheGamesDB

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The first major update for the game is out now and brings some new material for the many players of the game.

The new Escape mode gets a few new skill cards for Keegan, Lahni, and Mac in their fight against enemies in the Venom. That’s the most significant content drop, but there’s also some quality of life tweaks like an Aim Toggle Accessibility option and remapping on PC. Add that to some new Supply Drops that include new skins, weapons and much more, and you’ve got yourself a pretty big update when you wrap it up with various bug fixes.

Here’s what you can expect in Title Update 1:

New Escape Skills

As part of our continuing support to evolve the meta of our PVE modes, new Skill Cards are coming for Mac, Keegan and Lahni for FREE.

These Skill Cards provide strong new bonuses when playing in the Venom for Keegan and Lahni, plus an additional Venom-based option for Mac. If you like to live dangerously, builds with these Cards will benefit you greatly – but only if you can survive on a knife edge.

Here’s a list of the upcoming Skills with their Level 1 Card values listed below:

Lahni

  • Venom Resistance (Rare, Level 11): All damage taken is reduced by 10% while in Venom
  • Venom Blade (Epic, Level 15): Melee damage in Venom causes enemies to bleed for 10% of damage dealt
Keegan

  • Venom Explosive Resupply (Rare, Level 11): Resupply recharges explosive weapons while in Venom
  • Venom Boost (Epic, Level 14): Kills inside the venom reduce the cooldown of Resupply by 20s
Mac

  • Venom Resistance (Rare, Level 12): All damage taken is reduced by 10% while in Venom
Each new Skill Card will be added to the Character Progression path for each Character at the listed levels.

If you have already passed the level requirements for the Skill Cards, we will be retroactively rolling out these new Skill Cards to eligible players within 48 hours of our Title Update releasing.

Bug Fixes and Changes

  • Re-Ups are now visible in your Player Card on the Main menu
  • Improved Tour of Duty Time Remaining display to more clearly reflect the length of the Operation
  • Added new DBNO markers for all weapons
  • Fix for missing DBNO notification when players are DBNO (eg. downed when vaulting over cover)
  • Kill feed now shows downs to all players
  • Added an option to disable down/kill notifications next to crosshairs
  • Added an Easy Navigation accessibility option (allows navigating linearly forward/backward through interactive UI elements on screen)
  • Added Aim Toggle Accessibility option – using this toggle requires you to tap the aim button to ADS rather than hold
  • Asylum: In Escalation, trains now enter on a predictable timer based on the start of the round rather than match duration
  • Exhibit: Escalation rings are now the same across both halfs
  • Exhibit: Laser bridge cooldown doubled from 5s to 10s
  • Updated the Escape Veteran, Survivor, Escape Master Medal requirements
  • Improvements to Asylum’s train audio before it enters the play space
  • Resolved an exploit that allowed enemies to be de-spawned in Escape
  • Escape Leaderboards now show times in the correct format (HH:MM:SS), including negative times
  • Negative Escape times now consistently, correctly register on the leaderboards
  • Fixed an issue where Jack’s Assault and Support Abilities can get into a state where they cannot be upgraded in Campaign Co-Op
  • Fixed an issue on Vasgar where Joining In Progress could cause issues traversing the mid exit to helicopter side
  • Fixed a bug that could prevent Ultimates from being activated on PC
  • Resolved an issue that could rarely allow Horde enemies to spawn out of world
  • Fixed a bug where players could get stuck on black screen after the credits roll
  • Fixed an issue where only a single playlist reward was granted even there the player is tiered in multiple modes
  • Fixed crashes when transitioning through some cinematics on Nvidia Cards
  • Fixed a bug where meatshields could block shots when they are dropped and ragdolling
  • Resolved an issue that could cause AI pathing issues on Harbor
What We’re Working On

While some crucial fixes have made it into TU1, work is continuing on a number of other community reported bugs and requests that we’re looking to address over the coming months. Here’s our list of some of the most notable fixes or changes we’re working on based on community reports:

  • Re-Up visibility in matchmaking lobbies and in-game scoreboards
  • Possible Aim Assist On/Off Toggle for Players
  • Investigating improvements to the Horde scoreboard
  • Fixing a bug that causes the bullet magnetism range of the Gnasher in LT to use PVE values rather than PVP
  • Issues with the destroyed Kestrel in Horde being in a constant spin and not exploding, preventing progression
  • Issues with Hijacking in Horde including being unable to fire his zapper
  • Audio issues on PC, including with X-Fi Sound Cards
  • Button remapping on PC, including scroll wheel functionality for zooming
  • Main menu background on PC always stuck on Icebound
  • Button mapping issues on ALT Control Schemes
For updates on service-based improvements, including ping times and Ranked, please visit Gears5.com/Status for the latest updates.
 

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