Gran Turismo 6: Racing Around Silverstone


May 4, 2013
There’s really no such thing as a bad Gran Turismo game, just peaks and troughs within the series. However, with the rise of serious competition in recent years – chiefly the core Forza games, plus additional threats from the likes of free-to-play Auto Club Revolution – Polyphony Digital’s baby has had to fight to maintain its self-ascribed title as the “real racing simulator”.

2010’s Gran Turismo 5, was received favourably enough – IGN’s own review pegged it at a worthy 8.5 – though even then, its online aspirations felt out of synch with the rest of the industry. It leaves Gran Turismo 6 in the somewhat unenviable position of having to justify its relevance in a modern context. Luckily for fans of the series, producer Kazunori Yamauchi is keener than ever to push the series until it truly matches the real-world experience of race driving.

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