Gunpoint cost $30 to develop, then made enough that its creator can quit "jobs, as a concept"


May 4, 2013

Gunpoint developer Tom Francis has revealed that his stealthy platform puzzler Gunpoint was so wildly successful that he can quit all his other work and focus on game development full-time.

While Francis didn't reveal the exact sales figures for Gunpoint, he noted that it made six times his goal for what he considered good enough to "become a game developer."

"I think I have quit jobs, as a concept," Francis wrote on his blog. "I started Gunpoint as an audition piece to get myself a position at a developer, but designing it has been so creatively satisfying that I no longer want one, and so commercially successful that I'll never need one."

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