Gunpoint cost $30 to develop, then made enough that its creator can quit "jobs, as a concept"

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May 4, 2013
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Gunpoint developer Tom Francis has revealed that his stealthy platform puzzler Gunpoint was so wildly successful that he can quit all his other work and focus on game development full-time.

While Francis didn't reveal the exact sales figures for Gunpoint, he noted that it made six times his goal for what he considered good enough to "become a game developer."

"I think I have quit jobs, as a concept," Francis wrote on his blog. "I started Gunpoint as an audition piece to get myself a position at a developer, but designing it has been so creatively satisfying that I no longer want one, and so commercially successful that I'll never need one."

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