Xbox One Halo Infinite

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Halo Infinite
The Master Chief returns in Halo Infinite the next chapter of the legendary franchise. Developed by 343 Industries and created with our new Slipspace Engine, Halo Infinite was revealed at the Xbox E3 2018 Briefing with a thrilling engine demo that provides a glimpse into the future of the Halo franchise, leading it into new and unexpected directions.
Players: 1
Co-op: No
Genre: Action, Shooter
Released:
Publisher: Microsoft Studios
Game information provided by TheGamesDB
creaky

creaky

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May 4, 2013
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Play Halo Infinite day one with Xbox Game Pass. Coming Holiday 2021 to the Xbox One family of consoles, Xbox Series X, and Windows 10

 
kenny

kenny

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Jul 21, 2013
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Looks good, really enjoyed the previous games.
 
creaky

creaky

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May 4, 2013
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Microsoft has officially announced the worldwide release date for Halo Infinite. Following a Microsoft Store leak, the company has now confirmed that Halo Infinite will be available December 8 on PC, Xbox One, and Xbox Series X/S.

Halo Infinite will launch on Xbox Game Pass for PC and Xbox platforms. The PC version will also be available for purchase on Steam and Microsoft's own Windows store.


"We’re thankful that so many of you have joined us on this journey," says a note from 343 Industries. "Whether you just peeked your head into Halo Waypoint to take a look, or you’re a full-fledged Halo Insider that helped us test Halo Infinite during the technical preview, we couldn’t be more humbled. That’s why today we’re thrilled to announce that Halo Infinite will release on December 8, 2021 for Xbox and PC".

As previously announced, campaign co-op as well as map creator Forge will be missing at launch. You will be able to play the game's campaign solo. Campaign co-op is set to arrive in Season 2 - some three months after launch, whereas Forge will hit about six months after launch.

Multiplayer, however, will be there on day one, and is free-to-play on all platforms. Between now and launch, you can expect other opportunities to play Infinite multiplayer. The next technical preview, for instance, will feature 4v4 and Big Team Battle.
 
kenny

kenny

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Jul 21, 2013
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Anyone got in to the testing they have been doing?
 
creaky

creaky

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May 4, 2013
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343 have shown of some new artwork From the upcoming game

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agamer

agamer

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Jun 2, 2013
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New screenshots & gameplay look great, really looking forward to this now
 
creaky

creaky

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May 4, 2013
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343 Industries has revealed more details about the battle pass system for Halo Infinite along with the price.

While we know they will never expire and the first one will arrive alongside the game's release next month, this is the first time the studio has offered up information on pricing.

Speaking with IGN, the studio divulged the pass will cost you $10 and since there are no loot boxes, you will always know exactly what you’re getting.

Again, battle passes never expire, but you can only have one active at a time. That said, you can change which one is active at any given time. Almost every quarter of the battle pass will have a legendary cosmetic and these will either be canon-related or a new type of customization object with special attributes or effects, and event rewards will be separate.

The first battle pass will be centred around Halo: Reach and is called Heroes of Reach, as was announced back in June. The first armour core will feature Reach customization options, other rewards include Death Effects and armour kits. What will not be included in this or any other battle pass though are "uncharacteristic emotes" like Master Chief flossing or something else along those lines.

New customization options can also be earned outside the battle pass through the campaign and by completing all weekly challenges which those who played in the Halo Infinite test flight can attest. Events will also provide additional options, and each event will have its own free event pass. The pass is a timed reward system in multiplayer but it will not include a paid track.

How it works, is you will get a special playlist and a new reward track for each event. That’s two weeks for an event and one week for the Fracture, but the Fracture comes back every month and it saves your progress. 343 said it will monitor progression through events and may even do more test flighting to see what players are responding to in terms of rewards or progress.

Speaking of the Fracture event, this recurring event is where the more unique cosmetics will come into play such as the Yoroi samurai armour. This event allows the player in multiplayer to look non-cannon and have a bit of fun as they are not actually playing as Master Chief. That said, the armour will still make a bit of sense within the Halo universe, so don’t expect polka dots or something equally as silly.

According to 343, the battle pass system is “just a small part of the overall ecosystem for a season,” and the plan is to take the structure of a battle pass and layer it with the event structure. The goal is for players to feel rewarded each time they engage in an activity and the battle pass “sits above all of that.”
 
agamer

agamer

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Jun 2, 2013
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Sounds good, more time to get the stuff you want. Better system than many other games.
 
creaky

creaky

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May 4, 2013
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Nice surprise the multiplayer came out early, hope they change the battle pass system though.
 
creaky

creaky

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May 4, 2013
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Started playing the campaign now, brilliant game so far
 
creaky

creaky

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May 4, 2013
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Big Team battle issues should be fixed by January, details below

"Over the past few days we’ve seen an increase in Big Team Battle matchmaking errors by way of data, firsthand experience, and player feedback. This issue was not prevalent during the Beta period but inexplicably started to manifest last week. The 343 team has been actively investigating and working to resolve these issues but thus far have not been able to definitively identify a root cause nor a proper fix. During the course of this work, a few mitigation steps were taken such as disabling join-in-progress and reducing max fireteam size from 12 to 10. However, neither of these steps made a meaningful impact towards overall matchmaking success. As of this morning, the max fireteam size has been reverted back to 12 and join-in-progress has already been re-enabled (albeit in a bit more throttled manner).

Unfortunately, the complex nature of this problem, coupled with the impending holidays, means we will be unable to resolve this issue for at least a few more weeks. Work continues as possible but with upcoming closures and dependencies – and a critical need to ensure the team has adequate time to recharge after a tough year – we are targeting a patch in January. This issue is a top priority and we hope to have updates to share once everyone is able to re-engage after the break.

In the meantime, we do know that solo queue players have a much greater likelihood of successfully loading into a BTB match. On the other hand, we know that larger fireteams increase the odds that one or more players will encounter this issue and fail to load into the game. While solo queue players will still periodically experience matchmaking failures, it does appear to work the majority of the time and if not, it often works on the next attempt. In some cases a player may get stuck in a continuous loop of errors which is best resolved by just force quitting the game and restarting.

We appreciate your patience and understanding as we tackle this issue and will share more information as we have it in the new year. Remember to follow @HaloSupport 5 on Twitter for the latest updates and please continue filing tickets at the Halo Support Site (LINK) for other bugs or issues you encounter in Halo Infinite."
 
agamer

agamer

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Jun 2, 2013
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MP is as good as ever, haven't tried the campaign yet
 
creaky

creaky

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May 4, 2013
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Enjoying the campaign so far, shame you can’t replay the missions yet though.
 
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