- May 4, 2013
Traditional MMOs have gone out of fashion lately. It used to be that every gaming brand had exciting untapped MMO potential and every publisher wanted an MMO in its stable, but the gold rush inspired by World of Warcraft yielded little precious metal, and a lot of publishers got burned in the process - especially Electronic Arts with Star Wars: The Old Republic - while the term "MMO" has become taboo when discussing a new breed of games that includes The Division and Destiny, even though in many respects they are both massively multiplayer and online.
Now it's not MMOs that publishers are in a hurry to stuff into portfolios, but "shared-world shooters" and MOBAs - multiplayer online battle arena games - because everybody wants a piece of those big fat World of Tanks and League of Legends money pies, and it sure doesn't cost as much to bake them.
Is that it, then, for traditional MMOs?