- May 4, 2013
Guild Wars 1 slapped the established face of the MMO genre in 2005 by requiring no monthly subscription. You bought the game and that was that. This was a time before micro-transactions, so the way publisher NCSoft and developer ArenaNet made money was by releasing significant paid standalone add-ons and eventually an expansion pack.
It worked; Guild Wars 1 was a success and by 2009, four years ago, the series had racked up 6 million sales. More importantly, it vindicated a very expensive, very enormous, very accomplished sequel.
Guild Wars 2 has no subscription fee either, but it won't, won't, have an expansion, neither this year nor next - and maybe not ever.