Mad Max preview: Bringing Just Cause's insanity to the wilds

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May 4, 2013
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Commandeering vehicles is nothing new in open world games. Heck, the genre was in many ways founded by a game called Grand Theft Auto, so getting behind the wheel to zip around an extended map is the oldest trick in the book. And yet it's hard to form much of an attachment to a particular vehicle when everything with a gas pedal is for the taking. In Just Cause 2 developer Avalanche's upcoming Mad Max game you'll be able to drive more than 50 vehicles over the course of its open-world adventure, but you'll only become intimately familiar with one: the Magnum Opus.

Max's iconic car, a heavily modded 1974 Ford Falcon XB sedan, is no more and Max needs to craft his new ride. The Magnum Opus may start out a rickety ol' jalopy, but throughout the course of Avalanche's post-apocalyptic open-world adventure, you'll be able to customise it to your liking. You'll be able to modify its chassis, ramming abilities, engine, harpoon, mounted sniper rifle, or even your idiot savant hunchback mechanic Chumbucket, who comes included.

The section of the game Avalanche demoes at E3 tasks Max with getting past a heavily fortified barrier guarded marauders. Using his binoculars, Max can see that the barrier is glowing red, an indicator that our vehicle is not yet strong enough to smash through it. In the real game, you'll have to explore the wasteland, fight foes, and loot gear to eventually upgrade your ride, but for demo purposes Avalanche cheats and pumps points into the Magnum Opus' vast upgrade tree.

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