New Titanfall mode Pilot Skirmish removes Titans

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May 4, 2013
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While it may seem counterintuitive, a new mode called Pilot Skirmish in Respawn's shooter Titanfall forces removes Titans entirely. You'll have to be on your A-game, as AI grunts and Spectres are also taken out in this pure pilot-versus-pilot mode.

However, if you're worried that the maps will be a little empty, the player count has been upped from 6v6 to 8v8, just for Pilot Skirmish. As the Respawn blog explains, because of the increased player count, Pilot Skirmish won't be included in the Variety Pack playlist.

Moving on, Marked for Death is now a permanent game mode, meaning it gets its own playlist and also specific loadouts. That's the mode where one teammate on both sides is visible to everyone on both teams for a short length of time. The marked individuals then either have to stay alive long enough to see their opponent put in the dirt, or until the countdown timer hits zero and the game then nominates another pair of victims. I quite like it.

Another recent update saw the introduction of Burn Card packs, bought by earning points after a match or selling your own cards for in-game currency (no micro transactions, ever, in Titanfall, remember). Now, you'll be able to buy individual cards from a stock that constantly refreshes, as well as auto-fill your hand of cards so you never enter another match with nothing to choose from. Respawn has also detailed Roll the Dice, something it calls "the Fabergé Egg of burn cards," which "gives you the ability to tap into your entire deck from inside a match". I'm curious to see how it plays out in practise.

Two final tweaks. You won't be penalised for joining a game late if you happen to end up on the losing side moments before a match ends, and colourblind players have new options available to them, all of which affect IFF glows, crosshair colors, and names above heads.

Hark, a list of bug fixes appears.
IMPROVEMENTS AND OPTIMIZATIONS
FX Optimizations - Optimizing effects processing and moving more effects rendering work onto additional CPU cores is a good thing. So we did that.

Matchmaking - Faster searching, improved team balancing, increasing the likelihood of being in full games, and drastically lowering the chance of having lopsided (e.g. 6v3) matches.

The score is now shown in the center of the screen at the end of each Last Titan Standing round.
New HUD Icons for team Titan counts and players using Burn Cards have been added. Last Titan Standing now shows the number of Pilots left alive on each team.
New voiceover for Round Won and Round Lost events as well as noting whether the gap between the teams' scores is increasing or decreasing.

GAMEPLAY CHANGES

Titans no longer show up on the minimap when they dash.
Atlas and Stryder melee damage values have been switched to mirror their original design intent. The Titan melee damage order is now: Stryder, Atlas, Ogre from least to most. This is also consistent with the hierarchy of damage for the Big Punch mod.
To stem the influx of Burn Cards at higher levels, the Bonus XP-to-Credits conversion rate for max level players has been adjusted.
As part of the pan-galactic stimulus package, credits for selling rare Burn Cards have been increased from 200 to 400.

BUG FIXES
For the Black Market we slightly reduced the chance to get rare cards in the Standard Pack, and increased the number of rare cards in the Premium Pack from 4 to 5.
The Auto-Titan vortex effect should no longer orient incorrectly.
Fixed the shotgun, vortex fireback, and arc cannon bypassing Titan shields when used against a Pilot doing a friendly rodeo.
The map Export no longer contains areas where you can shoot through covered windows.
Grenades should now be better at predicting their movement at high frame rates.
Fixed a rare crash bug on Demeter in Campaign mode.
Fixed issue where a user couldn't sign in to Titanfall if there is a second account on the system which has access to Titanfall DLC content which the first user doesn't.
Fixed incorrect leave game dialog behavior when in a party.
Connecting a SmartGlass device to the X1 while Titanfall is running should no longer cause a crash.
You should no longer be able to get behind walls when rodeoing a Titan that is ejecting on Relic.
Titan OS no longer says that you are being attacked by an Enemy Pilot when you are inside an enemy Dome Shield.

Source: News: New Titanfall mode Pilot Skirmish removes Titans - OXM UK
 
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