- May 4, 2013
The Aliens: Crucible RPG that Obsidian was building for Sega was a kind of survival game that allowed you to build a base and improve it over time.
"It was third-person, obviously over-the-shoulder [perspective], you create your own avatar in the Aliens universe, you guide a squad of - it's not like a Marine squad, it's a whole mix of different individuals who happen to be in this one location at this one time, which allows for a lot more variety," explained Chris Avellone, Obsidian's creative director, speaking to me at Rezzed 2013.
"If you're dealing with a ship repair mechanic who may have no combat experience whatsoever, that obviously would serve a vital function in surviving in this predicament. So it's more of a third-person, two companions with you survival game, but it had a lot of the RPG trappings in terms of you could set up your own stronghold and base and build that up over time, explore more of the environment, figure out how you get all of the resources and stuff to survive."