- May 4, 2013
If Hotline Miami is like the electric throbbing nighttime cruise that opens Nicolas Winding Refn's Drive, then Hotline Miami 2: Wrong Number will be the melancholy, silhouetted knife fight montage that closes it. The first game from eccentric Swedish developer Jonatan Söderström and Dennis Wedin at Dennaton Games was an exploration of neon rage whereas Wrong Number will be fuelled by an extra layer of sadness.
"We want to work with other emotions than just being disturbed or feeling awesome," says Dennaton Game's Dennis Wedin as he shows me the sequel in a nondescript trailer parked across from the Los Angeles Convention Center for E3. "We want to add a bit of sadness to the game, because this is the finale - this is the end for Hotline Miami."
"We want to work with that emotion: that all things end. How do you cope with that? It's also [the end] for the characters within the game. They will meet the end. Either of their lives, or their dreams, or their mission. We want to tell different stories about how you cope with that feeling."