Titanfall dev demystifies Xbox One cloud following "a lot of confusion online"

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May 4, 2013
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One of the developers of upcoming multiplayer shooter Titanfall has attempted to explain exactly how the game will make use of Microsoft's cloud.

Jon Shiring, an engineer working with the cloud technology at Respawn, wrote a lengthy post on the developer's website in response to "a lot of confusion online".

He opened his post by discussing the benefits of dedicated servers over player hosted servers, which are associated with lag, host advantage, cheating and disconnects. Player hosted servers are used despite the downsides because they don't cost money to run, he said.

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