Xbox One Tom Clancy's The Division 2

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Tom Clancy's The Division 2
Played from a third-person perspective, the game takes place in Washington D.C., in which a civil war between survivors and villainous bands of marauders breaks out. In the game, players can cooperate with each other to complete objectives. The game will also feature raids, which can be completed by up to 8 players.
Players: 4+
Co-op: Yes
Genre: Action, Shooter, MMO
Released:
Publisher: Ubisoft Entertainment

Trailer
Game information provided by TheGamesDB

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A little more information about Clans.....

Clans will allow up to 50 accounts to join and work as a team, though each account can link up to 4 characters. Members can leave messages for one another, and those in admin roles can pin messages and organise further events. If you’re not feeling like using Discord, clan voice channels will allow up to 25 members at once.

Players will be placed into one of several tiers within a clan, as follows:

  • Recruit: No admin functionality
  • Agent: Able to recruit other members
  • Lieutenant: Can review recruit applications, promote members, moderate clan feed
  • Commander: Super admin
Clans themselves will also level up between 1-30, and increasing up the progression scale will unlock new features and items. There’s no better place to boast about all that hard work with your very own clan headquarters, where vendors will also offer up items for sale.

Players will have to progress through some of The Division 2‘s story to gain access to clans, though Ubisoft has said it’s fairly early on.
 

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Updates from the latest "state of the game" stream

There will be multiple Strongholds throughout the story to level 30.
  • Once you hit level 30, the final Stronghold will become unlocked and will be the final encounter of the story campaign.
  • There will be a Stronghold for each faction.
  • District Union Arena, Capitol Building, Roosevelt Island are the three Strongholds for each of the factions.
  • There are mission requirements to doing each Stronghold and require you to complete certain main missions before they can be played.
  • Once you complete the final Stronghold, the map gets invaded and the Black Tusk take over all missions and strongholds.
  • During this, settlements can also be blockaded which no longer allows fast traveled to them until they're liberated.
  • Once a Stronghold is taken back, the areas around it become less invaded and are available to be occupied by friendly factions.
  • World Tier 1 unlocks as soon as you hit level 30 and also allows you to unlock Specializations.
  • After level 30, control points become dynamic and will constantly be fought over by friendly and enemy factions.
  • The factions become more and more aggressive as you continue to fight them and will want to reclaim more territory.
  • Bounties become unlocked once you meet a character named "The Snitch" during the story campaign and he will provide you with the bounties.
  • Cassie, the Gun Runner is a vendor that becomes available after level 30 and also requires you to have recruited The Snitch.
  • Cassie provides an exotic weapon, other high-end weapons and accessories and she will appear every few days.
  • Deck of 52 is a list of 52 named bosses that are in bounties that the Snitch provides.
  • There are four factions of bounties in the Deck of 52 and each faction will have 13 named bosses.
  • The bosses that correspond to the royal face cards are very dangerous.
  • Completing a suit of bounties also gives you special rewards and commendations.
  • After World Tier 4, new chain faction bounties become available where you must complete two hard bounties for a faction to unlock the final challenging bounty that is in a nearby zone.
  • Target Intel drops from enemies and missions once you recruit Otis.
  • Challenging difficulty for story missions becomes available in World Tier 4.
  • Daily and Weekly Projects appear after reaching WT1, similar to the daily and weekly challenges from Division 1
  • Tidal Basin will become available at a later date which will unlock World Tier 5.
 

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Ended up buying the Gold version of this for early access, only played a coupe of hours but really good so far.
 

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The Division 2 servers were offline for maintenance in preparation of the launch of the game’s latest patch today.

Today’s update is relatively important, bringing a few quick fixes for issues reported since launch. Next week’s update will be the first to add new content, such as the Tidal Basin, and World Tier 5 (see more below)

As for today’s patch, the biggest included change is a fix for the scaling problem in co-op. Massive previously adjusted the damage low-level players received when joining a game with a high-level player, and today’s update improves this further by adjusting health scaling.

The patch has also lessened the flickering, and distortion effects when opening menus. Any remaining problems related to the bugged skill cooldowns should now also be fixed, though most of these were addressed last week.

Performance
  • Various improvements to reduce frame drops.
Clans
  • Changed the Clan Member UI colour to not conflict with Elite enemies.
  • Fixed an issue where players Clan XP contributions could stop registering.
VOIP
  • Changed Push-to-Talk to be the default VOIP setting.
UI
  • Changed Apparel Store purchase confirmations to a button hold action.
  • Reduced the UI flickering effect present in the menu.
  • Fixed a visual bug that would incorrectly display a grey duplicate backpack reward when opening apparel caches.
  • Fixed the menu distortion animation playing twice under certain circumstances.
Skills
  • Fixed abnormal skill behaviour when equipping a skill after having switched to a grenade.
  • Fixed instances of skills going on cool down when deploying a shield.
  • Fixed an issue where multiple Cluster Seeker Mines could be deployed in short succession.
Mods
  • Fixed an issue where donating a weapon with mods attached would remove the mods from the players inventory.
Gameplay
  • Fixed daily and weekly missions not resetting for offline players.
  • Improvements made to co-op health scaling.
  • Fixed an issue where armour/gear scaling would not take World Tiers into account.
  • Fixed skill damage incorrectly being scaled twice for low level players joining a high level group.
  • Fixed players potentially becoming stuck on the “Meet The Division Coordinator” objective after having played in Co-op.
  • Fixed players potentially becoming stuck on the “Meet with Odessa Sawyer” objective.
Open world
  • Fixed an issue that would allow players to upgrade neutral control points.
Side missions
  • Fixed an issue that would cause low level players to gain unintended amounts of XP by completing side missions with a high level group member.
PC
  • Fixed an issue where some Logitech headphone users experienced missing in-game audio.
UI
  • Fixed “Navigate Categories” and “Mark as Junk” being bound to the same button in some occurrences.
Xbox One
  • Fixed an issue where the HDR setting slider would not move.
 

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This week’s patch for The Division 2 is here.

Ubisoft has rolled out a new update for The Division 2 during today’s maintenance. The three-hour downtime should end at 3:30am PT, 6:30am ET, 11:30am BST.

Update 2.1 fixes the bug causing some NPCs and enemies to be stuck in a T-pose, an issue introduced with last week’s major update. The patch also fixes big bugs that have existed since launch for some players.

First, the Revive Hive should now do its job more consistently, but developer Massive says it can still fail to revive players in some instances, and it’s working on a solution.

The Crafting Bench bug preventing some players from being able to upgrade it should now be fixed. With each World Tier, players should now get the upgrade blueprint needed to push the bench into the new tier.


Read on below for the full set of patch notes:
  • Fixed an issue where enemy NPCs could get stuck in a T-pose when being killed out of view.
  • Fixed another issue with the Revive Hive not working properly. We are still working on instances where the skill sometimes will not resurrect players.
  • Fixed an issue where the Gila Guard brand gear could not be donated to the Campus Daily Project “Brand Request: Gila Guard”.
  • Fixed an issue where the Crafting Bench upgrade blueprint would not be granted to players when moving from one World Tier to another.
  • Fixed an issue where the two piece bonus of the True Patriot gear set would not trigger correctly.
 

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Ubisoft has announced new details of its first episode of free content The Division 2.

The Division 2: Episode 1 – D.C. Outskirts: Expeditions will be available for Year 1 Pass holders starting July 23. All players can grab the content on July 30.

Episode 1 – D.C. Outskirts: Expeditions is part of the game’s year one free content plan. It features new locations to explore and picks up where the story leaves off after the final boss at Tidal Basin.

Players will be taken to the surrounding areas of Washington DC in two new main missions.

Ubisoft provided a breakdown of what to expect when the content drops.

The Division 2: Episode 1 – DC Outskirts: Expeditions
Two New Main Missions

  • Camp White Oak: Division Agents stage a well-planned attack into the presidential compound, as they seek to bring the now-traitor President Andrew Ellis to justice.
  • Manning National Zoo: Emeline Shaw, leader of the Outcasts, fled after her defeat in D.C. and is now held up at the Zoo regaining strength. Agents are on the hunt to eliminate Shaw, nipping the Outcasts’ reawakening in the bud.
New experience: Expeditions

  • Players enter Kenly College, where contact has been lost with a military convoy full of vital supplies. When they receive what appears to be a final broadcast, they form an expedition to find any surviving members in need of rescue.
  • Expeditions will be split in three different wings for players to complete. Each wing will have a specific theme and tone, to be released on a week-by-week basis. Completing all three wings grants access to an exclusive treasure room full of rewards.
New Weapons and Gear

  • One exotic weapon: Diamondback Rifle
  • One exotic gear: BTSU Datagloves
  • Two weapons: Stoner LMG and Carbine 7
Classified Assignments

  • Agents can take on two new classified assignments in Washington’s Central Aquarium and NSA Site B13 (Exclusive only to Year 1 Pass holders).
Alongside new content, Episode 1 will also include the following updates:
New Discovery Difficulty setting for the “Operation Dark Hours” Raid

  • The new Discovery Difficulty setting, along with its corresponding matchmaking option, will allow more players to experience The Division 2 in its entirety. While Operation Dark Hours Exotic loot remains exclusive to the Normal difficulty setting, Agents playing the Discovery Difficulty can expect a variety of great rewards, while training for the Normal Difficulty.
Crafting improvements

  • Players can now craft their gear up until Gear Score 500 and share blueprints across characters. Additionally, crafted weapons can now be recalibrated.
Weapons balancing and skills buff

  • As part of the ongoing updates to answer community feedback, awaited balance and buffs will be added to the next title update.
 

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The Division 2 developer Massive is making it easier to hunt for specific weapons and gear.

The Division 2‘s loot game, as with most games with tiered loot, relies on RNG. You don’t know what you’re going to get most of the time. Though there are some exceptions to that, it’s generally rare that a game allows players to more efficiently farm for the items they want.

The Division 2’s title update 6, which introduces the second DLC story episode, will arrive at some point in October. Before then, however, PC players can test out some of its biggest changes right now on the PTS.

Among several major additions is what Massive is calling loot targeting. When the update hits, the game’s map overview will be updated to indicate what each named zone and mission drops. While this doesn’t guarantee that the item you want is going to drop, it removes a significant portion of the randomness in acquiring loot.

This not only covers the usual weapon types and gear pieces, it also extends to mods and even specific brand items.

A mission with targeted loot will drop regular loot as well as targeted drops. Targeted items are guaranteed drops from named bosses, and can be found in lootable caches, though at a smaller rate.

A zone with with targeted loot, on the other hand, will always drop the indicated loot, but only through activity completions (control points etc.) and named NPCs. Likewise, various loot boxes scattered around these areas have a chance to drop targeted loot. The same also goes for the Dark Zones, though that loot will obviously need to be extracted first.

Targeted loot is only available to players in World Tier 5, and the earned loot will scale with your gear score just like most drops in The Division 2. As a bonus, targeted loot will be highlighted in the loot pile to stand out a bit from regular loot.

To get involved, download the PTS through Uplay and try it for yourself. For a full round-up of all changes in title update 6, check out the Ubisoft forums.
 

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