A devastating pandemic sweeps through New York City, and one by one, basic services fail. In only days, without food or water, society collapses into chaos. The Division, a classified unit of self-supported tactical agents, is activated. Leading seemingly ordinary lives among us, The Division agents are trained to operate independently of command, as all else fails.
Fighting to prevent the fall of society, the agents will find themselves caught up in an epic conspiracy, forced to combat not only the effects of a manmade virus, but also the rising threat of those behind it. When everything collapses, your mission begins.
Ubisoft is still heavily supporting The Division! Case and the developer just rolled out The Division update 1.8.3, and it’s full of balance changes, and gameplay tweaks.
Check out the full The Division update 1.8.3 patch notes below (via Ubisoft).
EMP now pauses stack accumulation and bonus damage and healing are not applied. Existing stacks are lost with time and by missing shots.
Classified Striker bonus heal rate is reduced and shots landed only add +1 stack to each bonus when playing in the Dark Zone, Last Stand, and Skirmish.
Full text in-game:
4 piece bonus: Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second. It is not possible to gain stacks and bonus damage is not applied while under the effects of EMP. Bonus is lost when exiting combat.
6 piece bonus: Every hit adds 2 stacks of a self-healing bonus; each stack is worth 0.01% of max health per second. Stacks up to 100 hits. This bonus is increased by 0.05% per stack for every 3000 Stamina. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. It is not possible to gain stacks and the self-healing bonus is not applied while under the effects of EMP. Bonus is lost when exiting combat. While in the Dark Zone, Last Stand, or Skirmish, each hit only adds 1 stack instead of 2 and the healing rate is reduced.
Every hit increases the bonus damage from Striker’s Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker’s Battlegear by 1% and the bonus is reduced by 2% every second. While in the Dark Zone, Last Stand, or Skirmish, the additional 1% bonus damage is not applied.
Support Station Master Mod
When disabling a Support Station with the Master Mod the heal now scales depending on how long the skill has been active.
Fixed an issue where the Showstopper could fire extra rounds. Note that while the extra shot does not go off, the sound and controller rumble for that extra shot are still present in the game.
The snap aim of the Showstopper has been adjusted.
Fixed an issue that caused players to appear running in place when using a skill under certain circumstances.
The expansion stash is now available for all players, regardless of DLC ownership.
Rainbow 6 commendation requirements now read “Equip 6 different quality pieces of gear (grey/exotic, green, blue, purple, orange and gear set)”